What's In The Game
Yehua (noun-Wildflower; “ye-wha”)
• A stacking balance game for 2 to 6 players ages 6 and up
• A mindful and meditative activity for individuals
• Absolute bliss for those who like to fidget
• Coffee table conversation starter
• A fun game night challenge
• A game for the ages
Players take turns rolling dice and stacking flowers on the balancing board and/or connecting flowers to the side vines without either knocking off any flowers from the stacks OR causing any vine or an end of the board to touch down on the playing surface.
Easy to set up and play, Yehua is a challenging game of skill and strategy with developmental benefits including fine motor skills, hand eye coordination, analytical/spatial reasoning, interpersonal skills, sportsmanship, and emotional intelligence.
Brown side stems are affixed to the board so vines can grow up, away, and in any direction!
Beginner, intermediate, advanced, and extreme gameplay for 2 to 6 players ages 6 and up.
Playtime: 10 to 20 minutes
Additional flowers available for replacement or for extreme level play.
1 Yehua rocker board
Stack flowers on top of the rocker board and build flower vines without knocking any wildflowers off the board OR causing a vine or rocker board end to touch down on the playing surface.
Place the rocker board in the center of a level playing surface and connect one flower to each of the six brown, side stems.
Use one of each of the six colors. Players take turns randomly placing these six starter flowers.
The remaining flowers are distributed to each player according to the number of players as follows:
6 players: 12 flowers each – 2 per color
5 players: 15 flowers each – 2 per color plus 3 random & different colors
4 players: 18 flowers each – 3 per color
3 players: 24 flowers each – 4 per color
2 players: 36 flowers each – 6 per color
*Extra flowers may also be distributed equally for more challenging gameplay
How To Play
During entry level play, wildflowers are simply placed in neat stacks on top of the rocker board. Place blue flower on the board flower with the blue “Y,” purple flowers on the board flowers with the purple “E,” and so on.
On each turn, player rolls the dice to determine colors of two flowers that must be placed. Using only their own flowers, player gently places each flower on its same color stack. Player’s turn ends when next player rolls the dice.
If the player is out of one rolled color, they only place the other color flower. If the player is out of both rolled colors, the turn immediately ends.
If a player successfully places their last flower, player makes “THE TURN!” After making THE TURN, player continues in the game, but now, on each turn, that player rolls the dice and pulls a flower off the rocker board for each rolled color.
Play continues until someone loses the round by knocking off even one flower from the rocker board during their turn. If no flowers fall during a round of play, once all the flowers are removed from the board, the player with the most flowers wins that round of play.
During intermediate level play, wildflowers are first used to build the flower side-vines without causing any vines or the end of the rocker board to touch down on the playing surface. Once a player connects their last flower, player switches to taking flowers off the vine ends and placing them randomly on top of the rocker board.
On each turn, player rolls the dice to determine colors of two flowers to be connected. Using only their own flowers, player gently connects each flower to its same color vine. Player’s turn ends when the next player rolls the dice.
If player is out of one rolled color, they must connect the other color flower to its same color vine. If player is out of both rolled colors, the turn immediately ends.
When a player connects their last flower, that player makes “THE TURN!” After making THE TURN, player continues in the game, but now, on their turn, they roll the dice, disconnect a flower from its vines for each rolled color, and randomly place both flowers on top of the rocker board.
Play continues until someone loses by either causing any vine or an end of the rocker board to touch the playing surface OR knocking off even one flower from the rocker board during their turn.
During expert level play, players connect a flower to a side-vine and place a flower on top of the rocker board on each turn. A player can win an expert level round by successfully connecting their last flower.
On each turn, player rolls the dice to determine colors of two flowers. Using only their own flowers, player connects one flower to its same color vine and places the other flower on its same color stack on top of the rocker board.
Player’s turn ends when the next player rolls the dice. If player is out of one rolled color, they may only connect the other color flower to its same color vine. If player is out of both rolled colors, the turn immediately ends.
Play continues until someone wins by placing their last flower OR someone loses by knocking even one flower off the rocker board stacks and onto the playing surface.
Set up all the flowers on top of board in same color stacks. On each turn, player rolls dice and removes only a top flower for each color rolled. Then, player must connect each flower to its same color vine without knocking any flowers off the board.
Play continues until someone loses by knocking even one flower off the board or by causing any vine of board end to touch the playing surface.
If no player loses once all flowers are removed, the player to connect the last flower wins the round!
Try Extreme play with only half the flowers stacked on the board!
The Extreme Rainbow
Set up for Extreme gameplay but build stacks that are a mixture of colored flowers. If a player doesn’t roll a color that is the same as a flower on top of a stack, player does not remove any flowers, and the turn ends.
This is a placeholder item. The slider breaks with fewer than 6 items displayed.
The Extreme Rainbow
• No matter the level of play, the first six flowers placed on the rocker board should closely align with the printed flowers on top of the board.
• No matter the level of play, flowers must ONLY be connected to a horizontal or upward facing slot and ONLY on the vine’s END flower.
• When connecting flowers, a full connection must be made. A “click” can be heard when this is accomplished.
• During a player’s turn, player may rotate Yehua in order to access the vines on the other side of the board. When doing so, player can use only fingers on an end corner of the rocker board to carefully swivel Yehua up to 360 degrees.
• Flowers on top of the Yehua rocker board may never be touched or straightened during play. When gently placing flowers on top of the rocker board, release the flower before your hand touches other stacked flowers. Your flower and others might slightly move or slide, but you are not allowed to straighten them.
• If a player’s hand touches any flowers on the top of the board during their turn, the turn immediately ends and player is skipped on their next turn. *Waive this rule when playing with children younger than 8-years-old by allowing them to touch and straighten flowers during their turn.
About Open Spaces, LLC
Who We Are
Open Spaces, LLC is a family-friend owned and operated game design company located in Salida, Colorado USA.
Over the last two decades, we’ve designed and distributed dozens of games that are very popular with counselors, teachers, medical providers, children, parents, counselors, and other child development professionals around the world!
Our company was founded on the belief that the most effective social-emotional-communication games combine fun challenges of skill with open-ended questions that provide opportunities for preferred life narratives to take root.
During the development of Yehua, our family and friends played it many different ways and with many different rules. We had so much fun, we realized the game didn’t need counseling questions cards. The suspense of the gameplay consumes all the attention of the players, making questions an unnecessary distraction. We hope you all agree!
Our mission since 2003 has been to create fun balancing games that promote healing and wellness. We think during these challenging times, as families spend more time together at home, the Yehua Balancing Game will promote wellness through simple fun play with plenty of healing laughter.
Like you, we thrive on creativity! Don’t be limited by the Yehua game instructions, but instead create your own rules. Please kindly send us your feedback and ideas.
If you need more information or would like to offer a suggestion, contact us via email or by filling out the contact form. We’ll get back to you as soon as possible.